Knock | |||||
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Society | Society of the Holy Wound | ||||
Lore Fragments | |||||
2: A Locksmith's Secret |
4: An Iguvine Rite | ||||
Converts from | |||||
Lantern Moth Grail Heart Winter Edge Forge | |||||
Tools | |||||
8: Consecrated Lintel | |||||
Ingredients | |||||
Azoth, the Byzantine Tinct, Sthenic Venom | |||||
Followers | |||||
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“ | The Knock permits no seal and no isolation. It thrusts us gleefully out of the safety of ignorance. [The Knock is the principle that opens doors and unseams barriers.] | „ |
Knock is the Principle of The Mother of Ants, The Horned-Axe, and The Meniscate, and of openings. It is associated with wounds, locksmiths, burglars, and oracles. Its followers are characterized by intense dreams, visions of other places, perceptiveness, manual dexterity, and a disconnect with reality. It is the aspect the Society of the Holy Wound is dedicated to.
Lore Fragments[ | ]
A Locksmith's Secret [ Knock 2 ]
- Sooner or later, every locksmith has the Dream. Now we recite its seven phases... [Nearly every summoning rite requires Knock influence. This lore will provide it.]
An Iguvine Rite [ Knock 4 ]
- Every door in the Mansus requires its sacrifice before it will open. The Iguvine Rites prescribe the manner of the sacrifice. [Nearly every summoning rite requires Knock influence. This lore will provide it.]
A Consent of Wounds [ Knock 6 ]
- To open certain Ways, one must first open oneself. This practice outlines that opening, in the name of the Mother of Ants. [Nearly every summoning rite requires Knock influence. This lore will provide it.]
Meniscate Invocation [ Knock 8 ]
- When the moon's face was wounded, these words appeared. [Nearly every summoning rite requires Knock influence. This lore will provide it.]
Formulae Ophidian [ Knock 10 ]
- Serpents are the visitors which may not be denied. [Nearly every summoning rite requires Knock influence. This lore will provide it.]
Liminal Evocation [ Knock 12 ]
- One god-who-was-stone remains, and she watches all thresholds. [Nearly every summoning Rite requires Knock influence. This lore will provide it.]
Mysteries of Opening [ Knock 14 ]
- The Mother of Ants is the child of two rivers. The Horned-Axe is the last god-from-Stone. The Meniscate was born in the Moon from Light. The Wound and the Threshold and the Revelation are all the Gate's aspects, and here is their secret doctrine... [Nearly every summoning rite requires Knock influence. This lore will provide it.]
Knock fragments can be upgraded using any same level fragments of every principle but Secret Histories.
Tools[ | ]
Tool | Aspect level | Description |
---|---|---|
'The Mother of Ants' | 8 | Even in the days of Elam, she had begun to appear thus. |
Consecrated Lintel | 8 | This is the skull of a door through which power has passed. |
Frangiclave | 12 | There are keys that open doors; then there are keys that destroy them. |
Icon of St Agnes | 4 | St Agnes of Bohemia was renowned for her pious dedication to the mortification of the flesh. This icon makes for grisly viewing. |
The Geminiad | 2 | A fragile manuscript, illuminated with twinned shapes of sad and luminous beauty, and with all the phases of the moon. It might be as old as the seventh century, but the language - Fucine - is much older. Coral decorates its cover, and its page-edges are sharp enough to slash a throat. |
Ingredients[ | ]
Ingredient | Aspect level | Description |
---|---|---|
Azoth | 12 | Store this only in containers of a pure element, and never permit it to grow warm. Perhaps it isn't the final solvent that the alchemists sought. But it will do, for our purposes. |
Sthenic Venom | 8 | From time to time, the Mother of Ants has also been called the Daughter of Venoms. This substance opens the body in uncountable places. |
The Byzantine Tinct | 4 | The profound purple worn in only Histories, where Tyrian dye was not rich enough for emperors. It is difficult to bar entry to one wearing this colour. |
Books[ | ]
Influences[ | ]
Influence | Influence Level |
---|---|
Subtle Flaw | Knock 2 |
Subtle Fracture | Knock 6 |
Subtle Rupture | Knock 10 |
Wrong Door | Knock 15 |
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